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Drills
Dividing Up the Space
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Dividing Up the Space
Focus
Attacking Systems.
Skills
Preliminary Moves & Passing, Vision & Quick Decisions.
Purpose
Teams need to be acutely aware of court balance. It's no good having everyone swarming around the ball on one side of the court, occupying space that should remain vacant for players to lead into.
Players
10
+
Ages
6
+
Balls
1
Cones
0
Distance (max)
m
Opp. tops
50%
Video
Instructions
Visible opposition strip: 50%
Setup
Form 2 even teams, assign attackers and defenders.
Step 1
Before starting this drill, it's a good idea to study the principles of passing lanes and three option attack
Step 2
This drill can be run from various starting points, but we'll demonstrate two of them. The first place to start is from the opposition baseline, simulating a rebound or throw-in from cone (1).
Look at the good and bad examples of dividing up the space on the diagram.
Step 3
Simulate a game situation, with a throw-in by the [GK]. To demonstrate bad court balance, start by having all attackers on the same side of the court as [GK].
Watch the action unfold, then stop and discuss the problems encountered by having too many people around the passer
Step 4
If you haven't got a three option attack strategy, it's a good idea to develop one.
Players should have specific areas of the court designated for them to lead into, and others to stay out of.
Don't for the trap of dropping into another players space just because it's free
Leads will be complimentary, meaning the second and third leads will use space vacated by other players.
Step 5
Dividing up the space will see players spread out over the court more, ensuring defenders can't crowd an area.
If a player does lead into another teammate's space, they must quickly clear out, or the player who the space is designated for must make a complimentary lead.
Step 6
Repeat several times until players become familiar with the team pattern.
Step 7
Progress by starting with a penalty pass at (2) between the centre circle and wing.
Again, you should develop a three option strategy and adopt the same principles as before.
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More Drills
Gather Give Bump
Groups of
8
Ages
13
+
Balls/grp
1
Cones
1
Distance (max)
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
Kick & Follow-up Hands
Players
16
+
Ages
11
+
Balls
1
+
Cones
4
Distance (max)
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
Help After Poor Disposal
Players
20
+
Ages
13
+
Balls
6
+
Cones
6
Distance (max)
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Streaming Attack, Streaming Defence
Players
14
+
Ages
15
+
Balls
2
Cones
2
Distance (max)
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Man-up After a Miss
Players
12
+
Ages
13
+
Balls
2
Cones
0
Distance (max)
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Weighted Kick Relay
Players
10
+
Ages
11
+
Balls
1
Cones
16
Distance (max)
160m
Skills
Kick Short.
Corner Help Tag
Groups of
12
Ages
7
+
Balls/grp
1
Cones
4
Distance (max)
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Crumb and Pick a Lead
Players
10
+
Ages
12
+
Balls
2
+
Cones
2
Distance (max)
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
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Categories
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Contested ball
Hard Running
Front & Square
Decision Making
Run & Carry
Forward line delivery
Goalkicking
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Fun
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Shepherd
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Crumb
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Mark (contested)
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