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Full-court Read-off

Focus
Attacking Systems, Games & Races.
Skills
Preliminary Moves & Passing, Footwork & Agility, Goalie Preliminary Moves, Shooting, Defensive Moves, Circle Defence, Vision & Quick Decisions.
Purpose
Present multiple passing options for every pass, with the passer choosing the best one, rather than having a pre-defined strategy.
group
Players
10+
profile
Ages
6+
ball
Balls
1
cone
Cones
0
distance
Distance (max)
m
opptop
group-arrow
icon-opptop2
Opp. tops
50%
opptop
arrow
opptop
Visible opposition strip: 50%
  • Setup

    Form 2 evenly matched teams of 5 or 7 each; start players in preferred positions (drop GA+GD if you only have 10 players and use 2/3 of the court). Normal rules apply except restart is from (GK) on baseline (11+ players) or defensive transverse line (10 players).
  • Step 1

    Let teams spend 1 minute discussing overall strategy for leading / dividing up the space, so players aren't leading to the same areas.
  • Step 2

    On 'go!', (GK) with the ball on starting line passes to (C / GD / WD), who all make strong leads to space.
    Coordinate your attack - don't run to the same spot; if a team-mate has lead first, lead to the hole they left behind
    Passes should be hard and flat and taken on the move
  • Step 3

    Whoever receives the ball then looks for next option. Surrounding players make consecutive leads after brief intervals.
    Players with the ball shouldn't telegraph their pass - don't be afraid to throw a fake pass to the first option and give to the second
    Don't use long, loopy passes that are easy to intercept
    Try to realign the attack centrally, or you'll be cramped for space.
  • Step 4

    Continue in this fashion the length of the court, with players working hard to present multiple options for each pass
    If a turnover occurs, opposing team restart from the other end.
  • Step 5

    Once the ball reaches a goalie in range they take a shot.
  • Step 6

    Rotate attacking and defending teams and repeat the other way. Sub-on odd player out after several turns.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
drill
Players
group
14+
Ages
profile
15 +
Balls
ball
2
Cones
cone
2
Distance (max)
distance
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
play
video
Players
group
12+
Ages
profile
13 +
Balls
ball
2
Cones
cone
0
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
play
video
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
16
Distance (max)
distance
160m
Skills
Kick Short.
drill
Groups of
group
group-arrow
icon-group
12
Ages
profile
7 +
Balls/grp
ball
1
Cones
cone
4
Distance (max)
distance
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
play
video
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Drill Search
Focus Area
Technique
Categories
Skills
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