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Full-court Sideline Touch Game

Focus
Fitness Conditioning, Attacking Systems, Defensive Systems, Games & Races.
Skills
Preliminary Moves & Passing, Footwork & Agility, Goalie Preliminary Moves, Shooting, Defensive Moves, Circle Defence, Vision & Quick Decisions.
Purpose
Two full teams compete in this game-based drill combined with some additional fitness during play.
group
Players
14+
profile
Ages
6+
ball
Balls
1
cone
Cones
12
distance
Distance (max)
m
opptop
group-arrow
icon-opptop2
Opp. tops
50%
opptop
arrow
opptop
Visible opposition strip: 50%
  • Setup

    Choose two evenly matched teams and assign positions as per a normal game. Choose attacking team and ends.
  • Step 1

    Play a game with normal rules, except:-
    Restart begins from the baseline, not the centre.
    (WD & WA) can go anywhere (C) can.
    After a player passes/shoots they must sprint to a cone.
  • Step 2

    The main difference to general play is after passing or shooting, everyone must touch one of the 12 cones scattered around the sidelines before they can receive again. This removes one passing option, so remaining attackers must work harder.
    To begin with, force defenders (GK-GD-WD) to follow their opponent to the sideline - (C)'s don't need to follow
    Remember, attackers can't touch the ball again until they've touched a cone
    Attackers consider which cone is positionally most advantageous to visit for their next move
  • Step 3

    If a turnover is effected, transition as defence turns attack back towards their scoring end (with cone touch after passing). Continue until a goal is scored, then:-
    Place the ball on the baseline
    Stop for a breather
  • Step 4

    Possession change, with (GK) throwing the first pass into play.
  • Step 5

    Progression: Defenders (GK-GD-WD) no longer need to follow their attacking opponent to the sideline.
    The key is the decision making of defenders - follow your player to the sideline, or push-up and pressure another active player to force a turnover?
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
drill
Players
group
14+
Ages
profile
15 +
Balls
ball
2
Cones
cone
2
Distance (max)
distance
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
play
video
Players
group
12+
Ages
profile
13 +
Balls
ball
2
Cones
cone
0
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
play
video
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
16
Distance (max)
distance
160m
Skills
Kick Short.
drill
Groups of
group
group-arrow
icon-group
12
Ages
profile
7 +
Balls/grp
ball
1
Cones
cone
4
Distance (max)
distance
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
play
video
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Drill Search
Focus Area
Technique
Categories
Skills
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