TOUR
DIARY
FIXTURE
TRAINING
UPCOMING
CREATE SESSION
STRETCHES
PRESEASON
DRILLS
SKILLS
KICK (SHORT)
KICK (LONGER)
HANDS (REFLEX)
HANDS (LONGER)
GOALKICKING
TACKLE
SHEPHERD
RUCK
CRUMB
MARK (CONTESTED)
CATEGORIES
SKILLS UNDER PRESSURE
DEFENSIVE
CONTESTED BALL
HARD RUNNING
FRONT & SQUARE POSITIONING
DECISION MAKING
RUN & CARRY
FORWARD LINE DELIVERY
GOALKICKING
STOPPAGES
GAMEPLAN/STRATEGY
FUN
SHARE
SHARE
TEAM WALL
HISTORY
CONTACT
JOIN
MEMBER LOGIN
6
Home
Drills
Pass and Become Inactive
Please Wait...
Pass and Become Inactive
Focus
Attacking Systems, Defensive Systems, Games & Races.
Skills
Preliminary Moves & Passing, Footwork & Agility, Goalie Preliminary Moves, Shooting, Defensive Moves, Circle Defence, Vision & Quick Decisions.
Purpose
Competitive drill which requires every attacking player to touch the ball, however players can only possess once, requiring direct, coordinated attack.
Players
10
+
Ages
6
+
Balls
1
Cones
0
Distance (max)
m
Opp. tops
50%
Video
Instructions
Visible opposition strip: 50%
Setup
Pick two evenly matched teams, give one centre pass honours. Up to 7 v 7 start on the court, however you can use as few as 5 v 5 - in which case limit playing zone to 2/3 of the court.
Step 1
Attacking team must work the ball down-court with passing, however the following differences to normal rules apply:-
Players can run anywhere with the court (including goal circles)
Players - except (C) - can only receive one pass
(C) restarts with throw-in from baseline (or defensive transverse line if 5 v 5).
Step 2
After any player - except (C) - passes, they must stop in their tracks and take no further part, as does their defender.
Create some system (like a hand in the air) to make it clear who has already been used.
(C) remains active throughout and can pass unlimited times.
Step 3
Attack will need to be quite direct, or the attacking team risk become stranded with nobody left to pass to.
Step 4
Attackers have 2 turns (down-court, then back up-court), restarting from baseline (12+ players) or defensive transverse line (10). Then swap attacking and defending team and sub-on players if necessary. Optionally rotate the (C).
If a turnover occurs, the turn ends; restart from opposite end.
Optionally keep score by calling out after each goal.
Add To Session
Share
Print
Add To Session
Share
Print
More Drills
Gather Give Bump
Groups of
8
Ages
13
+
Balls/grp
1
Cones
1
Distance (max)
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
Kick & Follow-up Hands
Players
16
+
Ages
11
+
Balls
1
+
Cones
4
Distance (max)
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
Help After Poor Disposal
Players
20
+
Ages
13
+
Balls
6
+
Cones
6
Distance (max)
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Streaming Attack, Streaming Defence
Players
14
+
Ages
15
+
Balls
2
Cones
2
Distance (max)
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Man-up After a Miss
Players
12
+
Ages
13
+
Balls
2
Cones
0
Distance (max)
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Weighted Kick Relay
Players
10
+
Ages
11
+
Balls
1
Cones
16
Distance (max)
160m
Skills
Kick Short.
Corner Help Tag
Groups of
12
Ages
7
+
Balls/grp
1
Cones
4
Distance (max)
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Crumb and Pick a Lead
Players
10
+
Ages
12
+
Balls
2
+
Cones
2
Distance (max)
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Load More
Refine Search
Drill Search
Keyword
Suitable for Ages
Senior
Under 16
Under 15
Under 14
Under 13
Under 12
Under 11
Under 10
Under 9
Under 8
Under 7
All
Focus Area
Skills
Categories
Technique
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
Categories
Warm-up
Skills under pressure
Defensive
Contested ball
Hard Running
Front & Square
Decision Making
Run & Carry
Forward line delivery
Goalkicking
Stoppages
Gameplan/Strategy
Fun
Skills
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
ADD TO SESSION
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Wed Apr 16
6:00 PM
90 mins
Sun Apr 20
10:00 AM
90 mins
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 PM
90 mins
Join Today and Get Access to our AFL Coaching Resources
JOIN NOW