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Pass and Become Inactive

Focus
Attacking Systems, Defensive Systems, Games & Races.
Skills
Preliminary Moves & Passing, Footwork & Agility, Goalie Preliminary Moves, Shooting, Defensive Moves, Circle Defence, Vision & Quick Decisions.
Purpose
Competitive drill which requires every attacking player to touch the ball, however players can only possess once, requiring direct, coordinated attack.
group
Players
10+
profile
Ages
6+
ball
Balls
1
cone
Cones
0
distance
Distance (max)
m
opptop
group-arrow
icon-opptop2
Opp. tops
50%
opptop
arrow
opptop
Visible opposition strip: 50%
  • Setup

    Pick two evenly matched teams, give one centre pass honours. Up to 7 v 7 start on the court, however you can use as few as 5 v 5 - in which case limit playing zone to 2/3 of the court.
  • Step 1

    Attacking team must work the ball down-court with passing, however the following differences to normal rules apply:-
    Players can run anywhere with the court (including goal circles)
    Players - except (C) - can only receive one pass
    (C) restarts with throw-in from baseline (or defensive transverse line if 5 v 5).
  • Step 2

    After any player - except (C) - passes, they must stop in their tracks and take no further part, as does their defender.
    Create some system (like a hand in the air) to make it clear who has already been used.
    (C) remains active throughout and can pass unlimited times.
  • Step 3

    Attack will need to be quite direct, or the attacking team risk become stranded with nobody left to pass to.
  • Step 4

    Attackers have 2 turns (down-court, then back up-court), restarting from baseline (12+ players) or defensive transverse line (10). Then swap attacking and defending team and sub-on players if necessary. Optionally rotate the (C).
    If a turnover occurs, the turn ends; restart from opposite end.
    Optionally keep score by calling out after each goal.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
drill
Players
group
14+
Ages
profile
15 +
Balls
ball
2
Cones
cone
2
Distance (max)
distance
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
play
video
Players
group
12+
Ages
profile
13 +
Balls
ball
2
Cones
cone
0
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
play
video
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
16
Distance (max)
distance
160m
Skills
Kick Short.
drill
Groups of
group
group-arrow
icon-group
12
Ages
profile
7 +
Balls/grp
ball
1
Cones
cone
4
Distance (max)
distance
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
play
video
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Drill Search
Focus Area
Technique
Categories
Skills
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