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KICK (LONGER)
HANDS (REFLEX)
HANDS (LONGER)
GOALKICKING
TACKLE
SHEPHERD
RUCK
CRUMB
MARK (CONTESTED)
CATEGORIES
SKILLS UNDER PRESSURE
DEFENSIVE
CONTESTED BALL
HARD RUNNING
FRONT & SQUARE POSITIONING
DECISION MAKING
RUN & CARRY
FORWARD LINE DELIVERY
GOALKICKING
STOPPAGES
GAMEPLAN/STRATEGY
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Drills
Pillars of Strength
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Pillars of Strength
Focus
Attacking Systems, Defensive Systems.
Skills
Preliminary Moves & Passing, Footwork & Agility, Defensive Moves, Vision & Quick Decisions.
Purpose
Static players are the outlets for players to use as they move the ball down the court, evading defenders.
Players
8
+
Ages
6
+
Balls
1
Cones
4
Distance (max)
m
Video
Instructions
Setup
Use one third of the court. Half the group start as attackers with a ball each (blue players in diagram) on the transverse line, like the start of a game of Red Rover (British Bulldog). The remaining players are a mix of stationary attackers (yellow) and defenders (red) who spread out inside the playing area. Stationary players should outnumber defenders by about 2:1.
Step 1
(A-D) start by passing to any stationary attacker (yellow), while defenders (red) try to intercept.
Stationary attackers (yellow) can not move from their spot, but can turn 360 degrees.
Encourage 1-on-1 defence for beginners. Experienced defensive units can also play zone defence or offline defence
Sagging defence is forbidden to stop defenders from simply covering the stationary players
Step 2
Attackers (A-D) must complete a double play to get their ball back each time
Defenders also attempt to intercept the return passes
Step 3
Sometimes if progress down-court isn't possible, it may be necessary to pass backwards to avoid a 3-second violation. Work the ball through the playing area to the safe zone (over the 2nd transverse line)
Step 4
If a player's pass is intercepted, they can either add to the tally of defenders to increase difficulty, or simply sit out.
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More Drills
Gather Give Bump
Groups of
8
Ages
13
+
Balls/grp
1
Cones
1
Distance (max)
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
Kick & Follow-up Hands
Players
16
+
Ages
11
+
Balls
1
+
Cones
4
Distance (max)
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
Help After Poor Disposal
Players
20
+
Ages
13
+
Balls
6
+
Cones
6
Distance (max)
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Streaming Attack, Streaming Defence
Players
14
+
Ages
15
+
Balls
2
Cones
2
Distance (max)
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Man-up After a Miss
Players
12
+
Ages
13
+
Balls
2
Cones
0
Distance (max)
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Weighted Kick Relay
Players
10
+
Ages
11
+
Balls
1
Cones
16
Distance (max)
160m
Skills
Kick Short.
Corner Help Tag
Groups of
12
Ages
7
+
Balls/grp
1
Cones
4
Distance (max)
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Crumb and Pick a Lead
Players
10
+
Ages
12
+
Balls
2
+
Cones
2
Distance (max)
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
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Focus Area
Skills
Categories
Technique
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
Categories
Warm-up
Skills under pressure
Defensive
Contested ball
Hard Running
Front & Square
Decision Making
Run & Carry
Forward line delivery
Goalkicking
Stoppages
Gameplan/Strategy
Fun
Skills
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
ADD TO SESSION
Wed Mar 12
6:00 AM
20 mins
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Wed Apr 16
6:00 PM
90 mins
Sun Apr 20
10:00 AM
90 mins
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 PM
90 mins
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