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Drills
Quicker Held Ball Violation Game
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Quicker Held Ball Violation Game
Focus
Games & Races.
Skills
Preliminary Moves & Passing, Footwork & Agility, Defensive Moves, Vision & Quick Decisions.
Purpose
Simulate a more frantic affair by reducing the held ball rule time limit. This makes players think quicker and work harder.
Players
10
+
Ages
6
+
Balls
1
Cones
0
Distance (max)
m
Opp. tops
50%
Video
Instructions
Visible opposition strip: 50%
Setup
Form 2 evenly matched teams. If 12+ players use full-court, else use 2/3 of the court as playing area. All attackers and 2/3 of defending team start on court, remaining defenders on sideline. Let players know they can start and move anywhere on court, and the held ball rule is 2 seconds, not 3.
Step 1
(A) starts in the centre with a ball. The purpose is to retain possession, not to score.
Step 2
On 'go!' (A)'s team-mates must work hard to find space, conscious of the fact that (A) must pass quickly.
Having less time to pass means (A) must be more instinctive and pass to the first viable option seen.
(A) should still very quickly size-up options, however needs to do this even quicker
Step 3
(A) dishes a pass to a team mate who faces the same predicament of needing to pass more quickly
Defenders should look to cover the easy pass to the closest player - this will be the obvious option given the extra time pressure they're under
If there is a held ball, quickly pause to coach if required, continue play.
Step 4
At 30 second intervals, introduce defenders on sidelines one-by-one.
This turns up the heat on the attack even more.
Step 5
Have a breather after 60-90 seconds; rotate attacking and defending teams; restart.
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More Drills
Gather Give Bump
Groups of
8
Ages
13
+
Balls/grp
1
Cones
1
Distance (max)
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
Kick & Follow-up Hands
Players
16
+
Ages
11
+
Balls
1
+
Cones
4
Distance (max)
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
Help After Poor Disposal
Players
20
+
Ages
13
+
Balls
6
+
Cones
6
Distance (max)
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
Streaming Attack, Streaming Defence
Players
14
+
Ages
15
+
Balls
2
Cones
2
Distance (max)
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Man-up After a Miss
Players
12
+
Ages
13
+
Balls
2
Cones
0
Distance (max)
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Weighted Kick Relay
Players
10
+
Ages
11
+
Balls
1
Cones
16
Distance (max)
160m
Skills
Kick Short.
Corner Help Tag
Groups of
12
Ages
7
+
Balls/grp
1
Cones
4
Distance (max)
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Crumb and Pick a Lead
Players
10
+
Ages
12
+
Balls
2
+
Cones
2
Distance (max)
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
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Suitable for Ages
Senior
Under 16
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Focus Area
Skills
Categories
Technique
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
Categories
Warm-up
Skills under pressure
Defensive
Contested ball
Hard Running
Front & Square
Decision Making
Run & Carry
Forward line delivery
Goalkicking
Stoppages
Gameplan/Strategy
Fun
Skills
Kick (short)
Tackle
Kick (longer)
Shepherd
Hands (reflex)
Ruck
Hands (longer)
Crumb
Goalkicking
Mark (contested)
ADD TO SESSION
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Thu Apr 17
6:30 AM
90 mins
Wed Apr 16
6:00 PM
90 mins
Sun Apr 20
10:00 AM
90 mins
Thu Apr 17
6:00 PM
90 mins
Tue Apr 15
6:00 PM
90 mins
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