btn btn btn btn btn
Loading...
Please Wait...

Reaction Race with a Pass

Focus
Games & Races.
Skills
Preliminary Moves & Passing, Vision & Quick Decisions.
Purpose
A fun game testing reactions and requiring defenders to either roll-the-dice, or play-it-safe.
group
group-arrow
icon-group
Groups of
3
profile
Ages
6+
ball
Balls/grp
1
cone
Cones
8
distance
Distance (max)
m
opptop
group-arrow
icon-opptop2
Opp. tops
50%
opptop
arrow
opptop
Visible opposition strip: 50%
  • Setup

    Split into 2 teams who line-up behind 2 lines - 1 per sideline - alternating with opposition, first player staring-down an opponent on the other wing. Each turn involves first 2 players in EACH line (4 players), others sit out. Place 1 ball on cone (1), another on (2).
  • Step 1

    When everyone is setted, coach calls 'go!'. (A) has the advantage of choosing when and where to sprint. They have 2 choices:- the ball on cone (1), or the ball on cone (2). (B) must show quick reactions to race for (A)'s target ball.
  • Step 2

    (A) or (B) wins the ball by picking it up. The player who loses this contest becomes the defender.
    IMPORTANT Player arriving 2nd relinquishes to avoid a head-clash, or if the race is a tie, (B) should abort
  • Step 3

    Defending player must pressure the passer. Player in possession must pass to their team-mate from the other end, who has trailed their opponent towards the contest
    (A) passes to (C). (B) passes to (D) somewhere in the goal third.
    (C / D) can turn defender if they see their teammate will lose the race to the ball
    Once the play is completed, players return to original line and ball returned on cone it was taken from
  • Step 4

    Next 4 in-line repeat, this time the opposition (B) getting to start first
    In subsequent turns players try to change roles from:-
    1. Receiver (C & D)
    2. Passer-leader (A) / Passer-chaser (B)
  • Step 5

    Advanced level progression: Remove cone (2). Introduce a defenders (E & F) who block (A & B) respectively as they run for the ball on cone (1)
    This progression makes it more considerably more difficult. The passers (A & B) must work hard to slip their defender.
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
: Streaming Attack, Streaming Defence
Players
group
14+
Ages
profile
15 +
Balls
ball
2
Cones
cone
2
Distance (max)
distance
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Players
group
12+
Ages
profile
13 +
Balls
ball
2
Cones
cone
0
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
16
Distance (max)
distance
160m
Skills
Kick Short.
: Corner Help Tag
Groups of
group
group-arrow
icon-group
12
Ages
profile
7 +
Balls/grp
ball
1
Cones
cone
4
Distance (max)
distance
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Drill Search
Focus Area
Technique
Categories
Skills
Join Today and Get Access to our AFL Coaching Resources