btn btn btn btn btn
Loading...
Please Wait...

3 vs Varying Numbers

Focus
Attacking Systems, Defensive Systems, Games & Races.
Skills
Preliminary Moves & Passing, Goalie Preliminary Moves, Shooting, Defensive Moves, Circle Defence, Vision & Quick Decisions.
Purpose
Players, particularly (GD & WA & WD & C) must be able to think their way out of defence. This simulates working past a team who are playing zone.
group
Players
9+
profile
Ages
6+
ball
Balls
1
cone
Cones
0
distance
Distance (max)
m
opptop
group-arrow
icon-opptop2
Opp. tops
6
opptop
arrow
opptop
Visible opposition strip: 6
  • Setup

    Choose 3 attackers who start on the baseline, and 6 defenders. Defenders are positioned as per the diagram and cannot leave the 1/3 they start in.
  • Step 1

    The rule for this round is that each attacker must touch the ball in every third. Attackers must find space to present a passing option and deliver accurate passes.
    Try to base attacks around the centre to open up the court
  • Step 2

    In the back third, attackers face 3 defenders, so one-on-one marking will feature.
    Defenders have the greatest chance of a turnover here, so really try to pin the attack down with tight defence
  • Step 3

    If the attackers make it to centre court, they only face a 3 v 1 situation, as there is only 1 defender in this third
    The defender starts in the centre circle and must stay there until the ball crosses into this third
    Remember all attackers must touch the ball in every third
  • Step 4

    The final third sees a 3 v 2 situation.
    The 2 defenders must start in the goal circle and stay there until the ball crosses into this third
  • Step 5

    You can end the contest in several ways:-
    A shot on goal by one of the 3 players
    Receiving a pass on the baseline
  • Step 6

    Progression 1: You can remove the restriction of requiring all 3 attackers touch the ball each third
    This allows for more direct attack
  • Step 7

    Progression 2: Once the ball crosses into the centre third, all 3 defenders ahead of the attackers (centre + goal thirds) become active and can patrol BOTH thirds
    Different from previous where all defenders restricted to their third - now only first 3 defenders are
    Starting positions are the same
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
: Streaming Attack, Streaming Defence
Players
group
14+
Ages
profile
15 +
Balls
ball
2
Cones
cone
2
Distance (max)
distance
150m
Focus
Defensive, Hard Running, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Tackle, Handball Long.
Players
group
12+
Ages
profile
13 +
Balls
ball
2
Cones
cone
0
Distance (max)
distance
80m
Focus
Skills under pressure, Defensive, Contested ball, Hard Running, Decision Making, Run & Carry, Forward line delivery, Goalkicking, Gameplan/Strategy.
Skills
GoalKicking, Kicking, Handballing, Tackle, Shepherd.
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
16
Distance (max)
distance
160m
Skills
Kick Short.
: Corner Help Tag
Groups of
group
group-arrow
icon-group
12
Ages
profile
7 +
Balls/grp
ball
1
Cones
cone
4
Distance (max)
distance
8m
Focus
Decision Making, Fun.
Skills
Handballing, Kick Short.
Players
group
10+
Ages
profile
12 +
Balls
ball
2+
Cones
cone
2
Distance (max)
distance
80m
Focus
Skills under pressure, Decision Making, Forward line delivery.
Skills
Kick Long, Crumb.
Drill Search
Focus Area
Technique
Categories
Skills
Join Today and Get Access to our AFL Coaching Resources